Zero-Day Java Guide 4 – Advanced OOP

Interfaces There are cases in software development when we need to agree upon a contract that dictates how software components interact with each other. This allows many people to write independent code while still maintaining the core functionality of the software component. For example, all automobiles have the same basic functionality: turning and signaling, for … Read moreZero-Day Java Guide 4 – Advanced OOP

Zero Day Java Guide 3 – Object-Oriented Programming

Introduction to Objects Object-oriented programming (shortened to OOP) applies the concepts of real-world objects to programming. For example, think of an object near you: a pen, a chair, a computer. All of these things can be modeled in an OOP language like Java. In this section, we’re going to move from low-level, concrete structures like … Read moreZero Day Java Guide 3 – Object-Oriented Programming

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