Zero Day Java Guide 3 – Object-Oriented Programming

Introduction to Objects Object-oriented programming (shortened to OOP) applies the concepts of real-world objects to programming. For example, think of an object near you: a pen, a chair, a computer. All of these things can be modeled in an OOP language like Java. In this section, we’re going to move from low-level, concrete structures like … Read moreZero Day Java Guide 3 – Object-Oriented Programming

Zero-Day Java Guide 2 – Operators and Control Flow

Operators In the previous sections, we learned how to create and use Java variables and arrays. Now that we can store data as variables, we need to perform operations on them, such as adding or multiplying. In this section, we’ll look at the basic mathematical operators that we can perform on all of the Java … Read moreZero-Day Java Guide 2 – Operators and Control Flow

Zero-Day Java Guide 1 – Installation and Hello Variables

Computers can do some amazing things: track trends in data to predict the stock market, identify text and handwriting in images, and even perform delicate surgery! Ironically, the computers that we praise so much are really the dumbest invention of mankind. They can’t do any of these things by themselves; they were told very precisely … Read moreZero-Day Java Guide 1 – Installation and Hello Variables

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